Welcome to this video special Withwind devlog, featuring Industry, Crafting & Construction! https://youtu.be/Acl4h_w8ryg
Ahoy, and welcome to the next devlog for Withwind! Skirting past an iceberg, a very icy sign you've reached the far north. Last week was a busy one, resulting in this devlog being pushed back. But for good cause I hope, for now I've got quite a bit to show off regarding the world of … Continue reading Withwind Devlog #4 – The World of Withwind
Ahoy, and welcome to the next devlog for Withwind! Planning the next voyage with partial charts... This week I've been focusing on crew management gameplay, as it is such a core aspect of the game. In this devlog I'll cover the current state of crew and the plan going forward. Each vessel in Withwind is … Continue reading Withwind Devlog #3 – Crew Management
Ahoy, and welcome to the next devlog for Withwind! Using the spyglass for a wider view of Halmahera island and surrounding waters. This week I'll go in-depth about sailing in Withwind. As well as a brief summary of what I've been working on recently. With that said, let's begin! Sailing is fundamental to the gameplay … Continue reading Withwind Devlog #2 – Sailing
Ahoy, and welcome to the first devlog for Withwind! A Topsail Schooner sails beam reach (perpendicular to the wind) through treacherous waters. Firstly I'd like to thank everyone who watched the announcement teaser and shared their feedback and enthusiasm for the game, this was a great motivational boon, and it's great to hear there are … Continue reading Withwind Devlog #1 – The vision
Ahoy! Here's what I've been working on for the last few months (and then some). Though far from finished, now felt like the right time to lift the veil and start publically talking about development. The pirate sim I've always wanted to play - Withwind. https://www.youtube.com/watch?v=IYSUy3kocq4 You can read all about it here: https://moonstopgames.com/withwind Going … Continue reading Announcing Withwind!
Hello! I'm Tom and welcome to this first devlog. Over the next 12 months I hope to document, develop and release (in some form) my first indie PC game. But what game you ask? More on that shortly! As the opener described, I quit my job to start my own games company. Something I'd always … Continue reading A Long-expected Party